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By particle ID – Assigns random colors based on ParticleID (works for VRayInstancer source objects and Thinking Particles). By element – Assigns random colors based on element (e.g.
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By object ID – Assigns random colors based on object's ID. By instance ID – Assigns random colors based on InstanceID (works for Alembic instances, VRayInstancer source objects, VRayEnmesh, and Chaos Scatter).
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This allows the color to remain consistent if the object is merged into another scene, or X-Ref'd etc. Randomization – (active only when the Random mode is selected) Specifies what elements serve as basis for randomizing the colors.īy name – Generates a color index based on the name of the node that the texture is applied to. Seed – Changes the randomization pattern. Random – Randomly chooses IDs (via the Randomization modes) when feeding the data (color or texture) to the material. Object ID – Considers the Object IDs of the object when feeding the data (color or texture) to the material. Get ID from – Specifies the meaning of the ID parameters.įace material ID – Considers the face IDs of the object when feeding the data (color or texture) to the material.
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